Every character. Every account. One industry and PI screen.
Stop alt-tabbing between clients to find the idle research slot and the extractor that
stopped two days ago. Link every character you own — across as many accounts as you like —
and see all industry jobs, all free slots, and every PI colony in one pooled view.
Blueprints and skills pool the same way, so profit numbers come from your real
ME/TE and your real fees.
What it does
Click any card for a closer look.
All industry jobs, one list
Every manufacturing, science, and reaction job across every character on every account — with time left, and how many slots each character still has free.
All PI colonies, one list
Every planet on every alt, sorted by what needs you: expiring extractors, filling storage, and what's staged in launchpads waiting on a hauler.
Characters pool, not compete
Blueprints across the whole selection are pooled and each skill counts at its best level. Toggle any character in or out and every number re-derives.
Opportunity feed
Every buildable T1 item ranked by ISK/day per production slot. Liquidity-filtered so you only see what actually sells.
Full cost & revenue breakdown
Materials, job install cost, facility tax, hauling, broker fee, sales tax — patient and instant sell modes side by side.
Your real fit
Owned blueprints from anywhere in your selection, with actual ME/TE and BPC runs, skill-accurate fees and build times. No ME10/TE20 guessing.
Region data on demand
Only the regions you select get ingested, refreshed at ESI cadence. Reads player-structure books your characters can dock at.
Time-to-sell model
30-day median volume, sell-wall depth, and price volatility — an honest estimate of how long your stock takes to move.
Every number is auditable
Freshness timestamps on each figure, expandable math everywhere. No value without a visible source or assumption.
Registration is invite-only for now.
The console is gated. If you have access, jump straight in.
Open the Console →
EVE ISK Engine
Not affiliated with CCP Games. EVE Online is a trademark of CCP hf.
All industry jobs, one list
One table for every job your characters have running — manufacturing, ME/TE research, copying, invention, and reactions — no matter which account the character sits on. Each row shows the character, what's being built, where, how far along it is, and how long is left. Above it, slot usage per character per category, derived from that character's actual Mass Production / Laboratory Operation / Mass Reactions levels, so an idle slot is obvious at a glance instead of something you find by logging in.
All PI colonies, one list
Every planetary colony across every character, ranked by how soon it needs you. Per colony: time until the extractor program ends, how full the storage and launchpads are, what's being produced, and the value of what's staged for export. Six characters with five planets each is thirty colonies and thirty separate logins — here it's one screen with a count of how many need attention.
Characters pool, not compete
Link as many characters as you want with EVE SSO — there is no per-account boundary, they all land in the same selection. Blueprints across the selection are pooled, so a BPO on your research alt counts when you price a build on your main. Each skill counts at its best level anywhere in the selection. Narrow the selection to one character and everything — profit, fees, build times, slots, planets — re-derives for exactly that character.
Opportunity feed
All buildable T1 items in one ranked list. Default sort is ISK/day per slot; switch to profit/run, margin %, or profit at achievable daily volume. Filter by market group, min margin, max capital, max build time, or owned-blueprints-only. Illiquid items are hidden, not just pushed down.
Full cost & revenue breakdown
Line-by-line materials (qty, unit price, total, m³), job install cost, facility tax, and hauling when input and output markets differ. Revenue in two modes: patient (list a sell order, net of broker fee and sales tax) and instant (fill buy orders, net of sales tax). Net profit and margin for both.
Your real fit
Log in with EVE SSO once per character — read-only ESI scopes, plus the two that let it set a waypoint or open a market window in your client. Nothing that can move an asset or place an order. The engine uses the actual owned blueprints across your whole selection with real ME/TE and BPC runs, and your skills for accurate broker fee, sales tax, and job durations. Don't own the blueprint? It falls back to ME10/TE20, adjustable per item and globally, and always flags the assumption.
Region data on demand
market context screenshot
Pick an input market (materials priced here) and an output market (product sold here) — each a region, optionally narrowed to a station. One-click "price inputs from Jita." Only selected regions are ingested; warm regions refresh at ESI cadence (~5 min), history daily, and go cold after 7 days unused. Reads the full book of any player structure a linked character can dock at.
Time-to-sell model
Daily volume is the trailing 30-day median (median, not mean, to resist spikes). TTS = quantity ÷ (daily volume × capture share), with an adjustable default capture share of 10%. Patient mode adds a queue penalty from the sell wall ahead of your listing price. Regional-history limitations are disclosed right next to the figure.
Every number is auditable
Reference prices are robust — a volume-weighted percentile of the order book, never a single best order, outliers excluded. Every displayed value is net of fees, carries a freshness timestamp per data source, and expands to show the exact math. No figure without a visible source or assumption.