EVE ISK Engine

Every character. Every account.
One industry and PI screen.

Stop alt-tabbing between clients to find the idle research slot and the extractor that stopped two days ago. Link every character you own — across as many accounts as you like — and see all industry jobs, all free slots, and every PI colony in one pooled view. Blueprints and skills pool the same way, so profit numbers come from your real ME/TE and your real fees.

The industry page: job slots per character showing free capacity, and ten running research jobs across characters with product, activity, runs, location, cost, and progress.

What it does

Click any card for a closer look.

Corporations running the numbers

Industrialists and corp logistics leads across New Eden.

CONCORD logoCONCORD
Caldari Navy logoCaldari Navy
The Scope logoThe Scope
Center for Advanced Studies logoCenter for Advanced Studies
Deep Core Mining Inc. logoDeep Core Mining Inc.
School of Applied Knowledge logoSchool of Applied Knowledge
Pandemic Horde Inc. logoPandemic Horde Inc.
KarmaFleet logoKarmaFleet

Registration is invite-only for now.

The console is gated. If you have access, jump straight in.

Open the Console →

All industry jobs, one list

Job slots per character with free counts, above a table of running jobs across characters.

One table for every job your characters have running — manufacturing, ME/TE research, copying, invention, and reactions — no matter which account the character sits on. Each row shows the character, what's being built, where, how far along it is, and how long is left. Above it, slot usage per character per category, derived from that character's actual Mass Production / Laboratory Operation / Mass Reactions levels, so an idle slot is obvious at a glance instead of something you find by logging in.

All PI colonies, one list

The planets page: four colonies with status, character, planet, extractor time remaining, storage fill bars, launchpad contents, quantity, and estimated ISK.

Every planetary colony across every character, ranked by how soon it needs you. Per colony: time until the extractor program ends, how full the storage and launchpads are, what's being produced, and the value of what's staged for export. Six characters with five planets each is thirty colonies and thirty separate logins — here it's one screen with a count of how many need attention.

Characters pool, not compete

Blueprint collection table with an Owners column showing which characters hold each blueprint, alongside ME/TE, price, and profit per run.

Link as many characters as you want with EVE SSO — there is no per-account boundary, they all land in the same selection. Blueprints across the selection are pooled, so a BPO on your research alt counts when you price a build on your main. Each skill counts at its best level anywhere in the selection. Narrow the selection to one character and everything — profit, fees, build times, slots, planets — re-derives for exactly that character.

Opportunity feed

Blueprints ranked by profit per run, with category, tech level, ME/TE, owners, price source, and closest station.

All buildable T1 items in one ranked list. Default sort is ISK/day per slot; switch to profit/run, margin %, or profit at achievable daily volume. Filter by market group, min margin, max capital, max build time, or owned-blueprints-only. Illiquid items are hidden, not just pushed down.

Full cost & revenue breakdown

Blueprint calculator: material rows with sourcing, then cost breakdown, patient revenue, and instant revenue side by side.

Line-by-line materials (qty, unit price, total, m³), job install cost, facility tax, and hauling when input and output markets differ. Revenue in two modes: patient (list a sell order, net of broker fee and sales tax) and instant (fill buy orders, net of sales tax). Net profit and margin for both.

Your real fit

Blueprint header showing the owning character, its real ME/TE and BPO status, and a badge reading skills: best of 2 characters.

Log in with EVE SSO once per character — read-only ESI scopes, plus the two that let it set a waypoint or open a market window in your client. Nothing that can move an asset or place an order. The engine uses the actual owned blueprints across your whole selection with real ME/TE and BPC runs, and your skills for accurate broker fee, sales tax, and job durations. Don't own the blueprint? It falls back to ME10/TE20, adjustable per item and globally, and always flags the assumption.

Region data on demand

market context screenshot

Pick an input market (materials priced here) and an output market (product sold here) — each a region, optionally narrowed to a station. One-click "price inputs from Jita." Only selected regions are ingested; warm regions refresh at ESI cadence (~5 min), history daily, and go cold after 7 days unused. Reads the full book of any player structure a linked character can dock at.

Time-to-sell model

The liquidity and time-to-sell panel alongside time and throughput, showing TTS in days and ISK per day per slot.

Daily volume is the trailing 30-day median (median, not mean, to resist spikes). TTS = quantity ÷ (daily volume × capture share), with an adjustable default capture share of 10%. Patient mode adds a queue penalty from the sell wall ahead of your listing price. Regional-history limitations are disclosed right next to the figure.

Every number is auditable

The assumptions and freshness panel spelling out how skills were pooled and why the broker fee used the neutral standings rate.

Reference prices are robust — a volume-weighted percentile of the order book, never a single best order, outliers excluded. Every displayed value is net of fees, carries a freshness timestamp per data source, and expands to show the exact math. No figure without a visible source or assumption.